Rummikub big size game
89.00 SAR
About the game:
Rummikub is a table game adapted from the popular Turkish game Okey. This game was made in the thirties of the twentieth century manually, and then changed in the seventies of the twentieth century AD. Players try to win the game by getting rid of all their pieces and making a group of 3 or more consecutive pieces, or making 3 or 4 pieces of the same type, and the colors in the pieces represent the different varieties between them. Each player starts with a random set of pieces, and they must know in a strategic and logical way when they should put the appropriate piece in the appropriate combination, as the more the game progresses, the more difficult the available options will be and the challenge will be more inter
Skills developed by Romeop:
- Multiplayer skill
- Challenge and concentration skill
- Planning skill
Rummikub game contains:
- Six black rules for placing stones
- 160 Playstones
How to play:
The goal of the game is to be the first participant who lowered all the stones from his own Home to the table and collected the most points.
1- Place all the stones on the table (numbers down) and mix.
2- Each participant takes one stone. The participant with the largest number starts playing, the game continues towards the left. We return the game stones to the table and mix them.
3- Each participant takes 14 game stones and places them on his Home, the rest of the stones – used as a safe.
4- Participants arrange the game stones on the Homes in as sequences as possible: group = 3 or 4 game stones, of similar value but in different colors. Regular sequence = “group” or “sequence” for example: 7 red, 7 black, 7 yellow, and -7 blue.
Sequence = 3 or more consecutive numbers of the same color.
Example: 3, 4, 5 red
Watch! 1 is the smallest number, it cannot be placed in sequence after 13.
Game Opening – “First Descent”:
to start the game, the participant must go down to the table with a total value of
At least 30 points. The participant who cannot carry out the first drop off or chooses not to descend, takes a game stone from the safe. It is forbidden to perform maneuvers before or during the turn of the “first landing”.
The time limit for each turn in the game is one minute.
In each turn, at least one game stone is lowered from the special Home on the table, or a stone is taken from the safe.
Maneuver phase:
It is allowed to add playing stones to the sequences on the table, and/or dismantle these sequences in each turn and install new sequences according to the following examples.The participant shall be punished at the end of the minute, if the participant does not succeed in completing the maneuvers he planned and the stones remain that are not part of a regular sequence on the table, all the stones of the game will be returned to their places. He takes three extra stones from the treasury. If there are still playing stones, subscribers do not mention where the safe is. Its primary place is not arranged as part of a regular sequence, mixed and merged within
Joker:
Stone that filled its place – The stone can be from the Home or table, or it can be “released” from a sequence with the help of a number, without color difference. The value of the Joker is like the value of the stone that fills its place. The Joker can be “freed” from a set with the help of two jokers in the game (their color is not important). The Joker cannot be “edited” before the “first landing”. Joker download is allowed in place of any maneuvers.
• The subscriber must arrange the Joker in a new sequence during the same role in which he was written. It cannot be returned to the Home.
• In order to free the Joker from a group one of the two missing stones in the group is needed.
• A Joker can be manoeuvred in sequence, in each of the ways mentioned in the maneuver phase.
• The value of the joker who stays on the Home at the end of the game is equal to 30 points.
Winner:
The game ends when a participant empties his Home of game stones and declares: “Rumop”! He is the winner of the “Game”.
The winner is the one with the most wins, finishing a predetermined number of “games”
When two participants have an equal number of wins, the most points holder wins.
Note: If all the stones from the safe are finished, the participants continue to perform the manoeuvres in their order for one turn, after which the game ends.
Number of points:
When the “game” ends, each loser collects the number of points on the stones of the game on their own Home. This sum is recorded as a negative sum in the subscriber’s account. The grand total of all losers in favor of the winner is recorded as a positive score.
If all the stones have finished the treasury and no one has finished, all participants will count the total points that remain on their Home.
The winner is the one who received the lowest total. Losers decrease the sum of the winner’s Home from the sum of their Home and it is recorded as a negative total. The winner scores the total score of the losers’ points as a positive sum for himself.
Strategy:
At the beginning of the game, progress is slow, but as the game progresses, more and more maneuvers can be performed. Sometimes, it’s best to memorize some sequences on the Home at the beginning of the game and keep track of what others download in order to plan the best maneuvers.
Sometimes, it is better to memorize the fourth stone from the sequence on the Home and lower it on the next floor, rather than taking the stone from the treasury. Keeping the Joker on the Home may be a good strategy, but the participant takes risks, while someone finishes the game, he will be caught with the Joker on the Home and punished with -30 points.
How to make your life easier:
- Friends spend their time with a safe and environmentally friendly game.
- The game gives an atmosphere of fun and entertainment.